Good game, but it`s too hard for my computer to handle.
Good game, but it`s too hard for my computer to handle.
So before I tried the Flash version I actually played the Ex version (the original) on my Windows XP computer. It has several major differences:
- The music and sound effects are different. Personally, I prefer the Ex version in this aspect, although the Flash is also okay.
- The particle effect are more cartoony in the Flash version and more "foggy" in the Ex version.
- The Ex version has a plot.
- Several Bugs are different. Most of the changes in the Flash version are for better. For example, there`s a particle efect for hitting the Poison Bug and the Fire Bug summons particles (while in the Flash version, there`s not). The Time Bug`s time stopping has a visual effect in the Flash version. A more controversial change is making bombs respawn, while in the Ex version they did so only during one level. Even then, making them shake before they explode is a NEEDED change.
- Several Bugs are exclusive to the Ex version. Two normal enemies and two bosses: Red One-Eyed Bug (spawns Love Bugs on hit), Speed Bug (periodically becomes invulnerable, making them weaker Poison Bug), Ninja Bug (constantly spawns fog), The Last Samurai Bug The Robot Bug (can be defeated only using bombs; shoots lasers that make the edge of the screen and the boss deadly). Because of that, the Boss Bug is called the VIP Bug.
- The last level in the Ex version is a minigame twin-stick shooter.
- Level descriptions are way more creative and funny in the Ex version (the most extreme example in a level with VIP Bug and Armored Bugs: it`s description says "Vip Wars For ZIOOOOON!!" in the Ex version).
Still a good game with a few improvements over the Ex version. But the ex version is still better just because of the amounts of content it has.
Great game. The gameplay is unique and tricky. I like how instead of extra lives you need to choose to restore your health, adding the element of uncertainty. Even though other players are suggesting other types of upgrades, I don`t think it`s a good idea to add them, because many of them aren`t gonna make sense. Besides, I think simplicity is one of the game`s strong sides. Although, it could be cool if this game had any medals.
Talking about the graphics, I LOVE abstract style in videogames. It just appeals to me.
The music is good but I have nothing to say about it.
Basically 2048, but with better graphics and lesser RNG impact, because new squares are always the same and spawn one by one (in the original game, new tiles spawn twice per swipe, and twos had a chance to be replaced with fours).
This game is certainly has different feel than other games by Rob1221. The whole athmosphere is different. The music feels more chilling than usual. Also, instead of going into an abstract portal to the next level you have to "find the way out" (which is several times is really close to a spawnpoint). Considering the fact what the main protagonist`s moves are very limited, it only fits to the theme of escaping the trap.
Oh, and the gameplay is cool, I guess. It feels harder than his other games. I`m currently stuck on level 9 and 23.
Really fun and easy puzzle. I like the idea of turning the RPG-based mechanics into a puzzle game. I could complain about the fact that you have to spam to move fast but I just now realised that there was a turbo button the whole time.
Actually perfect. The art is okay, the music is great and the gameplay is fun. My favorite parts are the final boss and the credits.
I like to play games (board and videogames alike), draw and think about stuff. Most of my drawings are a humanization of characters from different (usually nostalgic and pretty obscure) games.
Joined on 12/1/23